1990–1991
The 1st 3D football game
I Play 3D Soccer, developed for the Amiga and published by Simulmondo, brings a fully three-dimensional match into real time.
Heritage
The path Be2Bit grew out of begins in 1990 with Riccardo Cangini’s work on real-time 3D. Artematica was founded in 1996; in 2013 Be2Bit took up that experience and extended it. Technologies and markets change, the method does not: experiment, build, and turn innovation into concrete products.
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1990–1991
I Play 3D Soccer, developed for the Amiga and published by Simulmondo, brings a fully three-dimensional match into real time.
1995–1996
Top Moment, developed between Simulmondo, Artematica and Duel, reconstructs football actions in 3D for television slow motion.
1996
The studio dedicated to video games, simulation, interaction and real-time 3D is born.
1999
A technical evolution of Top Moment: Monkey2 uses a portable motion capture system to set postures and build 3D animations.
1999
Cocco Game, made for Ferrero, documents the arrival of the video game in an ongoing relationship between a brand and its audience.
2001
Druuna: Morbus Gravis is the first THX-certified video game and receives the Best Multimedia Work award at Lucca Comics & Games the same year.
2004
Martin Mystère: Operation Dorian Gray receives the Il Grillo award from RAI.
2008
Diabolik: The Original Sin receives the PlayMont award for Best Videogame.
2010
The official iVasco app streams Vasco Rossi’s Turin concert live: the press documents it as the first concert in the world streamed on iPhone.
2012
Druuna: Morbus Gravis enters the collection of VIGAMUS, the Rome video game museum opened in 2012, together with development material and original Artematica storyboards.
2013
Be2Bit is born as the evolution of the story that began with Artematica, which continues as the brand dedicated to video games. The new activities add to the existing trajectory.
2017
The platform establishes itself as an Italian e-commerce specialised in focaccia and adds to the existing activities.
2022
TwinScan creates 3D models of static and animated subjects based on Neural Radiance Fields.
2023
Riccardo Cangini of Be2Bit receives the Honorary Card Number Zero eSports from the Italian Roller Sports Federation.
2023
GymGamEnt is born, the Be2Bit platform that turns movements captured by a webcam into game interactions through computer vision and body tracking.
2024
Star2Fit, the project that precedes and later becomes GymGamEnt, receives the International Special Award.
2025
Star2Fit evolves into GymGamEnt and the platform receives the Playnovation Award at the Family Entertainment Expo.
2026
A single trajectory for GymGamEnt: Best Health Technology UK, a short paper accepted at XR Salento and admission to the RiminiWellness Innovation Area.
2026
GymgaPlay is born, the Motor-Centric Games Store of GymGamEnt: the entry point to games and digital experiences controlled through body movement.
2026
A new platform dedicated to the pet world joins the Be2Bit activities: services, bookings, maps, media and stories.
1990–2012
2013–2026
Artematica was founded in 1996 and still identifies video game development. Be2Bit Ltd, founded in 2013, takes up that history and extends it to building platforms and new digital products.
The continuity lies in the path, the expertise and the method; the companies and brands keep distinct dates and roles.
The 1991 Amiga review and the 1999 photograph of the portable Monkey2 system show two moments in the research into 3D and movement.

1991 · Amiga Format
The review presents the Amiga title as the first 3D football simulation and gives it a score of 81%.
Amiga Format · July 1991 · page 78

1999 · Motion capture
An evolution of Top Moment: the portable motion capture system sets the postures from which the 3D animations are built.
Riccardo Cangini archive · photograph also on Wikipedia