Case studies

Platforms, video games and innovative products

A selection of proprietary and client work across real-time 3D, mobile, XR, computer vision and special projects.

Selected projects

Proprietary products, client work and experiments that grew into complete applications.

Characters and topic areas from the Linneo Online education platform

Platform

LinneoOnline

Costa Edutainment and Erasmus+ partners

An Erasmus+ platform for online science education in primary schools, developed with an international partnership.

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Diagram of the Rapp/Horto platform connecting users, the app, partner farms and harvest delivery

Platform

Rapp/Horto

A phygital platform connecting the playful management of a virtual garden to cultivation on a real plot, through to home delivery of the harvest.

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iPod screens from the official iVasco app

Application

iVasco

Vasco Rossi

The first app in Italy to let users listen to a concert live-streamed on mobile, alongside official Vasco Rossi news, music, tour dates and content.

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Clients and projects

All clients

A few relationships told through the product that was built and the role Be2Bit played.

Client

Cartoon Network

  • Heroes Card Battle

    A multiplayer mobile card game bringing Cartoon Network heroes together, including distribution through telecom operators.

Client

Costa Edutainment and Erasmus+ partners

  • LinneoOnline

    An Erasmus+ platform for online science education in primary schools, developed with an international partnership.

Client

Decathlon

  • Spike Game / Decathlon

    The first mobile app with hand tracking: from a hand-recognition test to a complete AR video game for iOS and Android in twelve months.

Client

Disney

  • Violetta Music Adventure

    A licensed Disney music adventure, presented in the historical Artematica material as the first European video game made under a Disney licence.

Client

Duel Srl

  • Immensia — Virtual Museum

    A virtual museum housing digital reproductions of artworks, museums and archaeological sites. Available on the web and on the Pico 2 headset.

Client

Ferrero

  • Cocco Game

    The first Italian advergame: a video game built around a product and its characters.

  • Animal Action

    An advergame tied to on-pack codes; the promotion, planned for two months, ran for twelve.

Client

Mastercard

Client

Microids

  • Druuna: Morbus Gravis

    The first THX-certified video game, awarded Best Multimedia Work at Lucca Comics and Games 2001.

Client

RAI

  • Top Moment

    Top Moment, 3D football reconstruction and animated virtual sets with mini-games for Solletico.

  • Millelandia — Virtual sets for Solletico

    Animated virtual sets and mini-games integrated into the Millelandia environment for the RAI 1 television programme Solletico.

Client

THUN

  • Pandalavita

    The first mobile video game launched by THUN according to the Artematica archive: the brand's characters and values become playable.